Unreal Engine / UI toolkit
UIForge.
Your game.
Your interface.
Build menus, HUDs and settings with Blueprint. Reusable screens, themes and input-aware presentation, built on Unreal CommonUI.
Development footage · 27 October 2026 · 1:02
Unreal Engine / Blueprint + C++Video could not load. You can still explore the screenshots and documentation below.
Trailer transcript & credits
Menus and screen navigation lead into an RPG encounter, action bars and an ability browser. Settings demonstrate preview, apply, cancel and input rebinding. Theme changes, dialogs, RTS selection and production queues follow, then the shared example hub and Blueprint authoring.
Music: “Aphelion” by Scott Buckley, under CC BY 4.0. Music edited for the trailer.
UIForge uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Inside UIForge
One foundation.
Different worlds.
Real Unreal Engine captures. Two local examples, one reusable UI toolkit.

Emberfall / RPG interface
Action bars, target panels and ability feedback in a local third-person encounter.

Ironfront / RTS interface
Army selection, commands and production queues, presented through the same UI foundation.

Settings / Preview, apply, cancel
Editable settings pages, input rebinding and shared navigation.

Blueprint / Your interface
Author screens, entries and themes without tying the core to a particular gameplay system.
Built to fit your game
Keep your gameplay.
Make the UI yours.
The core works independently of MassForge and InventoryForge. The examples demonstrate local gameplay; they do not represent networked MMO systems.
- Foundation
- CommonUI · CommonInput · Enhanced Input
- Authoring
- Blueprint · C++ · UMG · Slate
- Preview footage
- Unreal Engine 5.8.3 · Windows
- Availability
- In development