Tools / Unreal Engine / Gameplay framework

Mass Forge

A gameplay layer for Unreal Mass. Build combat-ready entities in Blueprint and C++, without giving up control of your game.

Available
MassForge
Development capture

Blueprint first. C++ when you need it.

Start with entity handles and gameplay nodes. Keep the same schemas and assets when moving high-volume work into C++ processors.

A connected gameplay vocabulary.

Attributes, tags, effects, abilities, damage, targeting and projectiles share one entity-based foundation.

Your game keeps its identity.

Mass Forge leaves spawning, movement, AI, presentation, factions and game rules to your project.

Inside the framework

Mass Forge
GameplaySHARED SYSTEMENTITY DATA

Data your game can act on.

Attributes give entities values to carry, change and regenerate. Blueprint and C++ work with the same schemas.

Interactive system illustration · Not a runtime capture or benchmark

Give your entities something to do.

Unreal’s Mass Entity system gives developers a data-oriented foundation. Mass Forge adds the gameplay layer: attributes to change, abilities to activate, targets to find, and state to carry forward.

It works with actorless and represented entities. Blueprint and C++ access the same gameplay systems, so a prototype does not need a separate design from the rest of the game.

What the framework covers

  • Attribute schemas, derived values and regeneration.
  • Gameplay tags, instant and persistent effects, abilities and damage.
  • Targeting, projectiles, death state and entity snapshots.
  • Editor authoring tools, diagnostics and playable examples.

Before you integrate

The current documented compatibility target is Unreal Engine 5.6, 5.7 and 5.8 on Win64. The plugin depends on Unreal’s built-in MassGameplay, EnhancedInput and Niagara plugins. Check the documentation’s engine support matrix for exact verified patch versions.

Multiplayer is outside the initial release support scope. Your project still owns AI, movement, spawning, animation, UI and game rules. Mass Forge is a gameplay framework, not a complete game template.

A question about the project?

Let’s make it clearer.

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